Create an immersive typography experience that explores what it means to put words out in the real world.
Typography is usually confined to a box. It sits on a baseline, aligns to a grid, and lives on a flat surface — a screen, a page, a poster. The rules are well established and they work beautifully for those formats.
But in spatial reality, you have the whole world. If your type only faces one direction and sits in a flat rectangle, you might as well have kept it on a computer screen. There is no reason to use the world if you are not going to use the affordances of the medium.
This assignment is about exploring and playing. Why is this text here, in the world, and not on a webpage or a print piece? What makes it different being here? How does placement, scale, and depth change how words feel? How does walking around text — being close to it and far from it — change the experience?
Your goal: Pick a quote that matters to you. Place it in the world using the SDC editor. Play with scale, placement, and sculptural form. Document your process and discoveries along the way.